AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Tunisia Q4 2021
In Q4 2021, the top first-person games on iOS in Tunisia saw varied performance in terms of downloads, revenue, and active users, with notable trends for each app.
In the fourth quarter of 2021, the top five first-person games on the iOS platform in Tunisia displayed diverse performance metrics. The data, sourced from Sensor Tower, offers insights into weekly downloads, revenue, and active user trends for these popular apps.
Call of Duty®: Mobile
Throughout Q4 2021, Call of Duty®: Mobile experienced significant fluctuations in weekly revenue. The app saw a notable spike, reaching around $351 in the week of December 13, followed by another peak of approximately $279 in the final week of December. Weekly downloads remained relatively stable, averaging around 340 per week, with a slight increase to 381 in the final week. Active users showed minor variations, maintaining an average of around 5.5K throughout the quarter.
Sniper 3D: Gun Shooting Games
Sniper 3D: Gun Shooting Games saw a peak in weekly revenue at around $171 in mid-October, followed by a consistent decline, stabilizing at approximately $28 towards the end of the quarter. Weekly downloads were highest at 391 in mid-October, gradually decreasing to around 293 by the end of December. Active users peaked at 2.5K in October, with a slight drop to approximately 2.3K by the end of the quarter.
Cooking Craze: Restaurant Game
Cooking Craze: Restaurant Game maintained a steady weekly revenue of around $18 throughout the quarter. However, downloads were minimal, with only occasional spikes, such as 8 downloads in the first week of October. Active users showed a downward trend from 35 at the beginning of the quarter to around 10 by the end.
Blitz Brigade
Blitz Brigade exhibited consistent weekly revenue of approximately $15. Weekly downloads were quite low, with occasional minor spikes, such as 6 downloads in the final week of December.
Ace Fishing: Wild Catch
Ace Fishing: Wild Catch also maintained a steady weekly revenue of around $14 to $15 throughout the quarter. However, there were no significant downloads or active user data available for this period.
For more detailed insights and comprehensive data on app performance, visit Sensor Tower.